# float4x2

> Returns a float4x2 matrix constructed from two float4 vectors.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## float4x2(float4, float4)

Returns a float4x2 matrix constructed from two float4 vectors.

```csharp
public static float4x2 float4x2(float4 c0, float4 c1)
```

### Parameters

**** (\[float4]\(/engine/6000.7/script-reference/unity/mathematics/float4)): The matrix column c0 will be set to this value.**** (\[float4]\(/engine/6000.7/script-reference/unity/mathematics/float4)): The matrix column c1 will be set to this value.

### Returns

| Type                                                                      | Description                          |
| ------------------------------------------------------------------------- | ------------------------------------ |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | float4x2 constructed from arguments. |

## float4x2(float, float, float, float, float, float, float, float)

Returns a float4x2 matrix constructed from from 8 float values given in row-major order.

```csharp
public static float4x2 float4x2(float m00, float m01, float m10, float m11, float m20, float m21, float m30, float m31)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 0, column 0 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 0, column 1 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 1, column 0 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 1, column 1 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 2, column 0 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 2, column 1 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 3, column 0 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 3, column 1 will be set to this value.

### Returns

| Type                                                                      | Description                          |
| ------------------------------------------------------------------------- | ------------------------------------ |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | float4x2 constructed from arguments. |

## float4x2(float)

Returns a float4x2 matrix constructed from a single float value by assigning it to every component.

```csharp
public static float4x2 float4x2(float v)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): float to convert to float4x2

### Returns

| Type                                                                      | Description      |
| ------------------------------------------------------------------------- | ---------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | Converted value. |

## float4x2(bool)

Returns a float4x2 matrix constructed from a single bool value by converting it to float and assigning it to every component.

```csharp
public static float4x2 float4x2(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to float4x2

### Returns

| Type                                                                      | Description      |
| ------------------------------------------------------------------------- | ---------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | Converted value. |

## float4x2(bool4x2)

Return a float4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.

```csharp
public static float4x2 float4x2(bool4x2 v)
```

### Parameters

**** (\[bool4x2]\(/engine/6000.7/script-reference/unity/mathematics/bool4x2)): bool4x2 to convert to float4x2

### Returns

| Type                                                                      | Description      |
| ------------------------------------------------------------------------- | ---------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | Converted value. |

## float4x2(int)

Returns a float4x2 matrix constructed from a single int value by converting it to float and assigning it to every component.

```csharp
public static float4x2 float4x2(int v)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): int to convert to float4x2

### Returns

| Type                                                                      | Description      |
| ------------------------------------------------------------------------- | ---------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | Converted value. |

## float4x2(int4x2)

Return a float4x2 matrix constructed from a int4x2 matrix by componentwise conversion.

```csharp
public static float4x2 float4x2(int4x2 v)
```

### Parameters

**** (\[int4x2]\(/engine/6000.7/script-reference/unity/mathematics/int4x2)): int4x2 to convert to float4x2

### Returns

| Type                                                                      | Description      |
| ------------------------------------------------------------------------- | ---------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | Converted value. |

## float4x2(uint)

Returns a float4x2 matrix constructed from a single uint value by converting it to float and assigning it to every component.

```csharp
public static float4x2 float4x2(uint v)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): uint to convert to float4x2

### Returns

| Type                                                                      | Description      |
| ------------------------------------------------------------------------- | ---------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | Converted value. |

## float4x2(uint4x2)

Return a float4x2 matrix constructed from a uint4x2 matrix by componentwise conversion.

```csharp
public static float4x2 float4x2(uint4x2 v)
```

### Parameters

**** (\[uint4x2]\(/engine/6000.7/script-reference/unity/mathematics/uint4x2)): uint4x2 to convert to float4x2

### Returns

| Type                                                                      | Description      |
| ------------------------------------------------------------------------- | ---------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | Converted value. |

## float4x2(double)

Returns a float4x2 matrix constructed from a single double value by converting it to float and assigning it to every component.

```csharp
public static float4x2 float4x2(double v)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): double to convert to float4x2

### Returns

| Type                                                                      | Description      |
| ------------------------------------------------------------------------- | ---------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | Converted value. |

## float4x2(double4x2)

Return a float4x2 matrix constructed from a double4x2 matrix by componentwise conversion.

```csharp
public static float4x2 float4x2(double4x2 v)
```

### Parameters

**** (\[double4x2]\(/engine/6000.7/script-reference/unity/mathematics/double4x2)): double4x2 to convert to float4x2

### Returns

| Type                                                                      | Description      |
| ------------------------------------------------------------------------- | ---------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | Converted value. |
