# EPSILON_DBL

> The difference between 1.0 and the next representable f64/double precision number. Beware: This value is different from System.Double.Epsilon, which is the smallest, positive, denormalized f64/double.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public const double EPSILON_DBL = 2.220446049250313E-16
```
