# operator ~(int4x3)

> Returns the result of a componentwise bitwise not operation on an int4x3 matrix.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static int4x3 operator ~(int4x3 val)
```

### Parameters

**** (\[int4x3]\(/engine/6000.7/script-reference/unity/mathematics/int4x3)): Value to use when computing the componentwise bitwise not.

### Returns

| Type                                                                  | Description                                     |
| --------------------------------------------------------------------- | ----------------------------------------------- |
| [int4x3](/engine/6000.7/script-reference/unity/mathematics/int4x3.md) | int4x3 result of the componentwise bitwise not. |
