# explicit operator int4x3

> Explicitly converts a single bool value to a int4x3 matrix by converting it to int and assigning it to every component.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## explicit operator int4x3(int4x)

Explicitly converts a single bool value to a int4x3 matrix by converting it to int and assigning it to every component.

```csharp
public static explicit operator int4x3(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to int4x3

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x3](/engine/6000.7/script-reference/unity/mathematics/int4x3.md) | Converted value. |

## explicit operator int4x3(int4x)

Explicitly converts a bool4x3 matrix to a int4x3 matrix by componentwise conversion.

```csharp
public static explicit operator int4x3(bool4x3 v)
```

### Parameters

**** (\[bool4x3]\(/engine/6000.7/script-reference/unity/mathematics/bool4x3)): bool4x3 to convert to int4x3

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x3](/engine/6000.7/script-reference/unity/mathematics/int4x3.md) | Converted value. |

## explicit operator int4x3(int4x)

Explicitly converts a single uint value to a int4x3 matrix by converting it to int and assigning it to every component.

```csharp
public static explicit operator int4x3(uint v)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): uint to convert to int4x3

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x3](/engine/6000.7/script-reference/unity/mathematics/int4x3.md) | Converted value. |

## explicit operator int4x3(int4x)

Explicitly converts a uint4x3 matrix to a int4x3 matrix by componentwise conversion.

```csharp
public static explicit operator int4x3(uint4x3 v)
```

### Parameters

**** (\[uint4x3]\(/engine/6000.7/script-reference/unity/mathematics/uint4x3)): uint4x3 to convert to int4x3

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x3](/engine/6000.7/script-reference/unity/mathematics/int4x3.md) | Converted value. |

## explicit operator int4x3(int4x)

Explicitly converts a single float value to a int4x3 matrix by converting it to int and assigning it to every component.

```csharp
public static explicit operator int4x3(float v)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): float to convert to int4x3

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x3](/engine/6000.7/script-reference/unity/mathematics/int4x3.md) | Converted value. |

## explicit operator int4x3(int4x)

Explicitly converts a float4x3 matrix to a int4x3 matrix by componentwise conversion.

```csharp
public static explicit operator int4x3(float4x3 v)
```

### Parameters

**** (\[float4x3]\(/engine/6000.7/script-reference/unity/mathematics/float4x3)): float4x3 to convert to int4x3

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x3](/engine/6000.7/script-reference/unity/mathematics/int4x3.md) | Converted value. |

## explicit operator int4x3(int4x)

Explicitly converts a single double value to a int4x3 matrix by converting it to int and assigning it to every component.

```csharp
public static explicit operator int4x3(double v)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): double to convert to int4x3

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x3](/engine/6000.7/script-reference/unity/mathematics/int4x3.md) | Converted value. |

## explicit operator int4x3(int4x)

Explicitly converts a double4x3 matrix to a int4x3 matrix by componentwise conversion.

```csharp
public static explicit operator int4x3(double4x3 v)
```

### Parameters

**** (\[double4x3]\(/engine/6000.7/script-reference/unity/mathematics/double4x3)): double4x3 to convert to int4x3

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x3](/engine/6000.7/script-reference/unity/mathematics/int4x3.md) | Converted value. |
