# int3x4

> Constructs a int3x4 matrix from four int3 vectors.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## int3x4(int3, int3, int3, int3)

Constructs a int3x4 matrix from four int3 vectors.

```csharp
public int3x4(int3 c0, int3 c1, int3 c2, int3 c3)
```

### Parameters

**** (\[int3]\(/engine/6000.7/script-reference/unity/mathematics/int3)): The matrix column c0 will be set to this value.**** (\[int3]\(/engine/6000.7/script-reference/unity/mathematics/int3)): The matrix column c1 will be set to this value.**** (\[int3]\(/engine/6000.7/script-reference/unity/mathematics/int3)): The matrix column c2 will be set to this value.**** (\[int3]\(/engine/6000.7/script-reference/unity/mathematics/int3)): The matrix column c3 will be set to this value.

## int3x4(int, int, int, int, int, int, int, int, int, int, int, int)

Constructs a int3x4 matrix from 12 int values given in row-major order.

```csharp
public int3x4(int m00, int m01, int m02, int m03, int m10, int m11, int m12, int m13, int m20, int m21, int m22, int m23)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 0, column 0 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 0, column 1 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 0, column 2 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 0, column 3 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 1, column 0 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 1, column 1 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 1, column 2 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 1, column 3 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 2, column 0 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 2, column 1 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 2, column 2 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 2, column 3 will be set to this value.

## int3x4(int)

Constructs a int3x4 matrix from a single int value by assigning it to every component.

```csharp
public int3x4(int v)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): int to convert to int3x4

## int3x4(bool)

Constructs a int3x4 matrix from a single bool value by converting it to int and assigning it to every component.

```csharp
public int3x4(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to int3x4

## int3x4(bool3x4)

Constructs a int3x4 matrix from a bool3x4 matrix by componentwise conversion.

```csharp
public int3x4(bool3x4 v)
```

### Parameters

**** (\[bool3x4]\(/engine/6000.7/script-reference/unity/mathematics/bool3x4)): bool3x4 to convert to int3x4

## int3x4(uint)

Constructs a int3x4 matrix from a single uint value by converting it to int and assigning it to every component.

```csharp
public int3x4(uint v)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): uint to convert to int3x4

## int3x4(uint3x4)

Constructs a int3x4 matrix from a uint3x4 matrix by componentwise conversion.

```csharp
public int3x4(uint3x4 v)
```

### Parameters

**** (\[uint3x4]\(/engine/6000.7/script-reference/unity/mathematics/uint3x4)): uint3x4 to convert to int3x4

## int3x4(float)

Constructs a int3x4 matrix from a single float value by converting it to int and assigning it to every component.

```csharp
public int3x4(float v)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): float to convert to int3x4

## int3x4(float3x4)

Constructs a int3x4 matrix from a float3x4 matrix by componentwise conversion.

```csharp
public int3x4(float3x4 v)
```

### Parameters

**** (\[float3x4]\(/engine/6000.7/script-reference/unity/mathematics/float3x4)): float3x4 to convert to int3x4

## int3x4(double)

Constructs a int3x4 matrix from a single double value by converting it to int and assigning it to every component.

```csharp
public int3x4(double v)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): double to convert to int3x4

## int3x4(double3x4)

Constructs a int3x4 matrix from a double3x4 matrix by componentwise conversion.

```csharp
public int3x4(double3x4 v)
```

### Parameters

**** (\[double3x4]\(/engine/6000.7/script-reference/unity/mathematics/double3x4)): double3x4 to convert to int3x4
