# Equals(MinMaxAABB)

> Determines whether the specified other AABB is equal to the current AABB.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics.Geometry](/engine/6000.7/script-reference/unity/mathematics/geometry.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public bool Equals(MinMaxAABB other)
```

### Parameters

**** (\[MinMaxAABB]\(/engine/6000.7/script-reference/unity/mathematics/geometry/minmaxaabb)): The other AABB to compare this one with.

### Returns

| Type                                                          | Description                                                               |
| ------------------------------------------------------------- | ------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the specified other AABB is equal to this AABB; otherwise, false. |
