# MinMaxAABB(float3, float3)

> Constructs the AABB with the given minimum and maximum.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Mathematics.Geometry](/engine/6000.7/script-reference/unity/mathematics/geometry.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public MinMaxAABB(float3 min, float3 max)
```

### Parameters

**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): Minimum point inside AABB.**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): Maximum point inside AABB.

### Remarks

If you have a center and extents, you can call [MinMaxAABB.CreateFromCenterAndExtents](/engine/6000.7/script-reference/unity/mathematics/geometry/minmaxaabb/createfromcenterandextents.md) or [MinMaxAABB.CreateFromCenterAndHalfExtents](/engine/6000.7/script-reference/unity/mathematics/geometry/minmaxaabb/createfromcenterandhalfextents.md) to create the AABB.
