# TRS(float3, quaternion, float3)

> Returns a float4x4 matrix representing a combined scale-, rotation- and translation transform. Equivalent to mul(translationTransform, mul(rotationTransform, scaleTransform)).

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static float4x4 TRS(float3 translation, quaternion rotation, float3 scale)
```

### Parameters

**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): The translation vector.**** (\[quaternion]\(/engine/6000.7/script-reference/unity/mathematics/quaternion)): The quaternion rotation.**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): The scaling factors of each axis.

### Returns

| Type                                                                      | Description                                                                          |
| ------------------------------------------------------------------------- | ------------------------------------------------------------------------------------ |
| [float4x4](/engine/6000.7/script-reference/unity/mathematics/float4x4.md) | The float4x4 matrix representing the translation, rotation, and scale by the inputs. |
