# AxisAngle(float3, float)

> Returns a float4x4 matrix representing a rotation around a unit axis by an angle in radians. The rotation direction is clockwise when looking along the rotation axis towards the origin.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static float4x4 AxisAngle(float3 axis, float angle)
```

### Parameters

**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): The axis of rotation.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The angle of rotation in radians.

### Returns

| Type                                                                      | Description                                                  |
| ------------------------------------------------------------------------- | ------------------------------------------------------------ |
| [float4x4](/engine/6000.7/script-reference/unity/mathematics/float4x4.md) | The float4x4 matrix representing the rotation about an axis. |
