# float4x3

> Constructs a float4x3 matrix from three float4 vectors.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## float4x3(float4, float4, float4)

Constructs a float4x3 matrix from three float4 vectors.

```csharp
public float4x3(float4 c0, float4 c1, float4 c2)
```

### Parameters

**** (\[float4]\(/engine/6000.7/script-reference/unity/mathematics/float4)): The matrix column c0 will be set to this value.**** (\[float4]\(/engine/6000.7/script-reference/unity/mathematics/float4)): The matrix column c1 will be set to this value.**** (\[float4]\(/engine/6000.7/script-reference/unity/mathematics/float4)): The matrix column c2 will be set to this value.

## float4x3(float, float, float, float, float, float, float, float, float, float, float, float)

Constructs a float4x3 matrix from 12 float values given in row-major order.

```csharp
public float4x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22, float m30, float m31, float m32)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 0, column 0 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 0, column 1 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 0, column 2 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 1, column 0 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 1, column 1 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 1, column 2 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 2, column 0 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 2, column 1 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 2, column 2 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 3, column 0 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 3, column 1 will be set to this value.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The matrix at row 3, column 2 will be set to this value.

## float4x3(float)

Constructs a float4x3 matrix from a single float value by assigning it to every component.

```csharp
public float4x3(float v)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): float to convert to float4x3

## float4x3(bool)

Constructs a float4x3 matrix from a single bool value by converting it to float and assigning it to every component.

```csharp
public float4x3(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to float4x3

## float4x3(bool4x3)

Constructs a float4x3 matrix from a bool4x3 matrix by componentwise conversion.

```csharp
public float4x3(bool4x3 v)
```

### Parameters

**** (\[bool4x3]\(/engine/6000.7/script-reference/unity/mathematics/bool4x3)): bool4x3 to convert to float4x3

## float4x3(int)

Constructs a float4x3 matrix from a single int value by converting it to float and assigning it to every component.

```csharp
public float4x3(int v)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): int to convert to float4x3

## float4x3(int4x3)

Constructs a float4x3 matrix from a int4x3 matrix by componentwise conversion.

```csharp
public float4x3(int4x3 v)
```

### Parameters

**** (\[int4x3]\(/engine/6000.7/script-reference/unity/mathematics/int4x3)): int4x3 to convert to float4x3

## float4x3(uint)

Constructs a float4x3 matrix from a single uint value by converting it to float and assigning it to every component.

```csharp
public float4x3(uint v)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): uint to convert to float4x3

## float4x3(uint4x3)

Constructs a float4x3 matrix from a uint4x3 matrix by componentwise conversion.

```csharp
public float4x3(uint4x3 v)
```

### Parameters

**** (\[uint4x3]\(/engine/6000.7/script-reference/unity/mathematics/uint4x3)): uint4x3 to convert to float4x3

## float4x3(double)

Constructs a float4x3 matrix from a single double value by converting it to float and assigning it to every component.

```csharp
public float4x3(double v)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): double to convert to float4x3

## float4x3(double4x3)

Constructs a float4x3 matrix from a double4x3 matrix by componentwise conversion.

```csharp
public float4x3(double4x3 v)
```

### Parameters

**** (\[double4x3]\(/engine/6000.7/script-reference/unity/mathematics/double4x3)): double4x3 to convert to float4x3
