# operator ++(float4x2)

> Returns the result of a componentwise increment operation on a float4x2 matrix.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static float4x2 operator ++(float4x2 val)
```

### Parameters

**** (\[float4x2]\(/engine/6000.7/script-reference/unity/mathematics/float4x2)): Value to use when computing the componentwise increment.

### Returns

| Type                                                                      | Description                                     |
| ------------------------------------------------------------------------- | ----------------------------------------------- |
| [float4x2](/engine/6000.7/script-reference/unity/mathematics/float4x2.md) | float4x2 result of the componentwise increment. |
