# LookRotation(float3, float3)

> Returns a float3x3 view rotation matrix given a unit length forward vector and a unit length up vector. The two input vectors are assumed to be unit length and not collinear. If these assumptions are not met use float3x3.LookRotationSafe instead.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static float3x3 LookRotation(float3 forward, float3 up)
```

### Parameters

**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): The forward vector to align the center of view with.**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): The up vector to point top of view toward.

### Returns

| Type                                                                      | Description                        |
| ------------------------------------------------------------------------- | ---------------------------------- |
| [float3x3](/engine/6000.7/script-reference/unity/mathematics/float3x3.md) | The float3x3 view rotation matrix. |
