# AxisAngle(float3, float)

> Returns a float3x3 matrix representing a rotation around a unit axis by an angle in radians. The rotation direction is clockwise when looking along the rotation axis towards the origin.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static float3x3 AxisAngle(float3 axis, float angle)
```

### Parameters

**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): The rotation axis.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The angle of rotation in radians.

### Returns

| Type                                                                      | Description                                                   |
| ------------------------------------------------------------------------- | ------------------------------------------------------------- |
| [float3x3](/engine/6000.7/script-reference/unity/mathematics/float3x3.md) | The float3x3 matrix representing the rotation around an axis. |
