# bool4

> Constructs a bool4 vector from four bool values.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## bool4(bool, bool, bool, bool)

Constructs a bool4 vector from four bool values.

```csharp
public bool4(bool x, bool y, bool z, bool w)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's x component will be set to this value.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's y component will be set to this value.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's z component will be set to this value.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's w component will be set to this value.

## bool4(bool, bool, bool2)

Constructs a bool4 vector from two bool values and a bool2 vector.

```csharp
public bool4(bool x, bool y, bool2 zw)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's x component will be set to this value.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's y component will be set to this value.**** (\[bool2]\(/engine/6000.7/script-reference/unity/mathematics/bool2)): The constructed vector's zw components will be set to this value.

## bool4(bool, bool2, bool)

Constructs a bool4 vector from a bool value, a bool2 vector and a bool value.

```csharp
public bool4(bool x, bool2 yz, bool w)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's x component will be set to this value.**** (\[bool2]\(/engine/6000.7/script-reference/unity/mathematics/bool2)): The constructed vector's yz components will be set to this value.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's w component will be set to this value.

## bool4(bool, bool3)

Constructs a bool4 vector from a bool value and a bool3 vector.

```csharp
public bool4(bool x, bool3 yzw)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's x component will be set to this value.**** (\[bool3]\(/engine/6000.7/script-reference/unity/mathematics/bool3)): The constructed vector's yzw components will be set to this value.

## bool4(bool2, bool, bool)

Constructs a bool4 vector from a bool2 vector and two bool values.

```csharp
public bool4(bool2 xy, bool z, bool w)
```

### Parameters

**** (\[bool2]\(/engine/6000.7/script-reference/unity/mathematics/bool2)): The constructed vector's xy components will be set to this value.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's z component will be set to this value.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's w component will be set to this value.

## bool4(bool2, bool2)

Constructs a bool4 vector from two bool2 vectors.

```csharp
public bool4(bool2 xy, bool2 zw)
```

### Parameters

**** (\[bool2]\(/engine/6000.7/script-reference/unity/mathematics/bool2)): The constructed vector's xy components will be set to this value.**** (\[bool2]\(/engine/6000.7/script-reference/unity/mathematics/bool2)): The constructed vector's zw components will be set to this value.

## bool4(bool3, bool)

Constructs a bool4 vector from a bool3 vector and a bool value.

```csharp
public bool4(bool3 xyz, bool w)
```

### Parameters

**** (\[bool3]\(/engine/6000.7/script-reference/unity/mathematics/bool3)): The constructed vector's xyz components will be set to this value.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The constructed vector's w component will be set to this value.

## bool4(bool4)

Constructs a bool4 vector from a bool4 vector.

```csharp
public bool4(bool4 xyzw)
```

### Parameters

**** (\[bool4]\(/engine/6000.7/script-reference/unity/mathematics/bool4)): The constructed vector's xyzw components will be set to this value.

## bool4(bool)

Constructs a bool4 vector from a single bool value by assigning it to every component.

```csharp
public bool4(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to bool4
