# StringEntry

> Creates an empty entry.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

## StringEntry()

Creates an empty entry.

```csharp
public StringEntry()
```

## StringEntry(long, string)

Creates an entry for a key id.

```csharp
public StringEntry(long keyId, string value = null)
```

### Parameters

**** (\[long]\(https\://learn.microsoft.com/dotnet/api/system.int64)): The stable key id.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The localized value.
