# IsSmart

> Whether the key's string values are Smart Strings.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public bool IsSmart { get; set; }
```

### Remarks

A convenience over the [SharedEntryFlags.Smart](/engine/6000.7/script-reference/unity/localization/sharedentryflags/smart.md) bit in [SharedTableData.SharedTableEntry.Flags](/engine/6000.7/script-reference/unity/localization/sharedtabledata/sharedtableentry/flags.md). Setting it toggles that bit without disturbing the others.
