# Release(Object)

> Does nothing, because this provider does not own the assets it returns.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization.Providers](/engine/6000.7/script-reference/unity/localization/providers.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public void Release(Object asset)
```

### Parameters

**** (\[Object]\(/engine/6000.7/script-reference/unityengine/object)): The asset to release. Ignored.

### Remarks

The references are owned by whatever holds this provider, so there is nothing to unload. This method exists to satisfy [IAssetProvider](/engine/6000.7/script-reference/unity/localization/providers/iassetprovider.md).

Call release on a referenced asset. Nothing is unloaded.

### Examples

```csharp
using Unity.Localization.Providers;
using UnityEngine;

namespace Unity.Localization.Samples
{
    public class ReferencedAssetProviderReleaseExample
    {
        public void Run()
        {
            var provider = new ReferencedAssetProvider();
            var texture = new Texture2D(2, 2);
            provider.Add("UI/Logo", texture);

            provider.Release(texture);   // no-op: the reference is owned elsewhere
        }
    }
}
```
