# Add(string, Object)

> Maps an address to a directly referenced asset, replacing any existing mapping for that address.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization.Providers](/engine/6000.7/script-reference/unity/localization/providers.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public void Add(string address, Object asset)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The address callers request through an [AssetKey](/engine/6000.7/script-reference/unity/localization/providers/assetkey.md).**** (\[Object]\(/engine/6000.7/script-reference/unityengine/object)): The asset to return for that address.

### Remarks

An empty or null `address`, or a `null``asset`, is ignored. Callers request the asset later through an [AssetKey](/engine/6000.7/script-reference/unity/localization/providers/assetkey.md) that carries the same address.

Register an asset under an address.

### Examples

```csharp
using Unity.Localization.Providers;
using UnityEngine;

namespace Unity.Localization.Samples
{
    public class ReferencedAssetProviderAddExample
    {
        public void Run()
        {
            var provider = new ReferencedAssetProvider();
            provider.Add("UI/Logo", new Texture2D(2, 2));

            Debug.Log(provider.Contains("UI/Logo"));   // True
        }
    }
}
```
