# PlayModeSource

> Selects what a file table provider serves in the editor when entering Play Mode.

## Definition

* **Type:** Enum
* **Namespace:** [Unity.Localization.Providers.FileTables](/engine/6000.7/script-reference/unity/localization/providers/filetables.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public enum PlayModeSource
```

## Remarks

Additional Resources: [FileTableProvider](/engine/6000.7/script-reference/unity/localization/providers/filetables/filetableprovider.md)

## Fields

| Value                                                                                                                      | Description                                                                                                               |
| -------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------- |
| [GeneratedFiles](/engine/6000.7/script-reference/unity/localization/providers/filetables/playmodesource/generatedfiles.md) | Generate the data files and read them back, exercising the real file path.                                                |
| [SourceAssets](/engine/6000.7/script-reference/unity/localization/providers/filetables/playmodesource/sourceassets.md)     | Serve the live authored table assets directly, without generating files. This is the fast default for entering Play Mode. |
