# AssetProvider()

> Creates an empty chain.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Localization.Providers](/engine/6000.7/script-reference/unity/localization/providers.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public AssetProvider()
```

### Remarks

The new chain has no providers and no [AssetProvider.Selected](/engine/6000.7/script-reference/unity/localization/providers/assetprovider/selected.md) provider. Populate it with [AssetProvider.AddProvider](/engine/6000.7/script-reference/unity/localization/providers/assetprovider/addprovider.md) or [AssetProvider.InsertProvider](/engine/6000.7/script-reference/unity/localization/providers/assetprovider/insertprovider.md).

Create a chain and add a provider to it.

### Examples

```csharp
using Unity.Localization.Providers;
using UnityEngine;

namespace Unity.Localization.Samples
{
    public class AssetProviderConstructorExample
    {
        public void Run()
        {
            var chain = new AssetProvider();
            chain.AddProvider(new ReferencedAssetProvider());

            Debug.Log(chain.GetProvider<ReferencedAssetProvider>() != null);   // True
        }
    }
}
```
