# AddProvider(IAssetProvider)

> Adds a provider to the end of the chain.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization.Providers](/engine/6000.7/script-reference/unity/localization/providers.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public void AddProvider(IAssetProvider provider)
```

### Parameters

**** (\[IAssetProvider]\(/engine/6000.7/script-reference/unity/localization/providers/iassetprovider)): The provider to add.

### Remarks

A `null` provider is ignored. Because providers are tried in order, an entry added last is consulted last.

Append a provider to a chain.

### Examples

```csharp
using Unity.Localization.Providers;
using UnityEngine;

namespace Unity.Localization.Samples
{
    public class AssetProviderAddProviderExample
    {
        public void Run()
        {
            var chain = new AssetProvider();
            chain.AddProvider(new ResourceFolderProvider());

            Debug.Log(chain.GetProvider<ResourceFolderProvider>() != null);   // True
        }
    }
}
```
