# ResolveOverrideLocale()

> Resolves the override locale from the project settings for subclasses to pass to the resource database.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
protected Locale ResolveOverrideLocale()
```

### Returns

| Type                                                                   | Description                                                     |
| ---------------------------------------------------------------------- | --------------------------------------------------------------- |
| [Locale](/engine/6000.7/script-reference/unity/localization/locale.md) | The resolved override locale, or null when no override applies. |

### Remarks

When [LocalizedReference.HasLocaleOverride](/engine/6000.7/script-reference/unity/localization/localizedreference/haslocaleoverride.md) is `true` and a [LocalizationSettings](/engine/6000.7/script-reference/unity/localization/localizationsettings.md) instance exists, this looks up the [LocalizedReference.LocaleOverride](/engine/6000.7/script-reference/unity/localization/localizedreference/localeoverride.md) identifier with [LocalizationSettings.GetLocale](/engine/6000.7/script-reference/unity/localization/localizationsettings/getlocale.md). Otherwise it returns null so the resolver falls back to the selected locale.
