# ForceUpdate()

> Called when the reference changes so subclasses can refresh any live listeners.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
protected virtual void ForceUpdate()
```

### Remarks

The base implementation does nothing. Subclasses such as [LocalizedString](/engine/6000.7/script-reference/unity/localization/localizedstring.md) and [LocalizedAsset\<TObject>](/engine/6000.7/script-reference/unity/localization/localizedasset1.md) override this to re-resolve the value and push it to their change events. It runs whenever a property setter on the reference assigns a new value.
