# EnableFallback

> Whether to walk the locale fallback chain when the resolving locale has no value for this reference.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public bool EnableFallback { get; set; }
```

### Remarks

When this is `true` and the resolving locale has no value, resolution continues through that locale's fallback chain. When it is `false`, a missing value resolves to empty. Assigning a new value re-resolves the reference and notifies any live listeners.
