# LocalizedReference()

> Creates a localized reference.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
protected LocalizedReference()
```

### Remarks

The reference pushes a new value to the bound field as it resolves, so the binding updates only when there is something to write rather than on every frame.
