# LocalizedObject

> A serializable reference to a localized asset of any Object-derived type.

## Definition

* **Type:** Class
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule
* **Inherits from:** [LocalizedAsset\<Object>](/engine/6000.7/script-reference/unity/localization/localizedasset1.md)

```csharp
public class LocalizedObject : LocalizedAsset<Object>
```

## Remarks

A [LocalizedObject](/engine/6000.7/script-reference/unity/localization/localizedobject.md) is a [LocalizedAsset\<TObject>](/engine/6000.7/script-reference/unity/localization/localizedasset1.md) specialized for [Object](/engine/6000.7/script-reference/unityengine/object.md). Use it when the asset type is not known ahead of time; otherwise prefer a more specific type such as [LocalizedTexture](/engine/6000.7/script-reference/unity/localization/localizedtexture.md).

Additional Resources: [LocalizedAsset\<TObject>](/engine/6000.7/script-reference/unity/localization/localizedasset1.md), [ResourceDatabase](/engine/6000.7/script-reference/unity/localization/resourcedatabase.md)

Load a localized asset of an unknown type.

## Examples

```csharp
using Unity.Localization;
using UnityEngine;

namespace Unity.Localization.Samples
{
    public class LocalizedObjectExample
    {
        public async Awaitable Load()
        {
            var localizedObject = new LocalizedObject();
            localizedObject.SetReference("My Assets", "DATA");
            var asset = await localizedObject.GetLocalizedAssetAsync();
            if (asset != null)
                Debug.Log(asset.name);
        }
    }
}
```

## Inheritance

**Inherited Members:**

* [LocalizedAsset\<Object>.GetLocalizedAssetAsync()](/engine/6000.7/script-reference/unity/localization/localizedasset1/getlocalizedassetasync.md)
* [LocalizedAsset\<Object>.GetLocalizedAsset()](/engine/6000.7/script-reference/unity/localization/localizedasset1/getlocalizedasset.md)
* [LocalizedAsset\<Object>.RefreshAsset()](/engine/6000.7/script-reference/unity/localization/localizedasset1/refreshasset.md)
* [LocalizedAsset\<Object>.AssetChanged()](/engine/6000.7/script-reference/unity/localization/localizedasset1/assetchanged.md)
* [LocalizedEntry\<IAssetEntry>.SetReference(TableReference, TableEntryReference)](/engine/6000.7/script-reference/unity/localization/localizedentry1/setreference.md)
* [LocalizedEntry\<IAssetEntry>.GetEntryAsync(CancellationToken)](/engine/6000.7/script-reference/unity/localization/localizedentry1/getentryasync.md)
* [LocalizedEntry\<IAssetEntry>.GetEntry()](/engine/6000.7/script-reference/unity/localization/localizedentry1/getentry.md)
* [LocalizedEntry\<IAssetEntry>.TableEntryReference()](/engine/6000.7/script-reference/unity/localization/localizedentry1/tableentryreference.md)
* [LocalizedEntry\<IAssetEntry>.IsEmpty()](/engine/6000.7/script-reference/unity/localization/localizedentry1/isempty.md)
* [LocalizedReference.ResolveOverrideLocale()](/engine/6000.7/script-reference/unity/localization/localizedreference/resolveoverridelocale.md)
* [LocalizedReference.ForceUpdate()](/engine/6000.7/script-reference/unity/localization/localizedreference/forceupdate.md)
* [LocalizedReference.TableReference()](/engine/6000.7/script-reference/unity/localization/localizedreference/tablereference.md)
* [LocalizedReference.LocaleOverride()](/engine/6000.7/script-reference/unity/localization/localizedreference/localeoverride.md)
* [LocalizedReference.EnableFallback()](/engine/6000.7/script-reference/unity/localization/localizedreference/enablefallback.md)
* [LocalizedReference.HasLocaleOverride()](/engine/6000.7/script-reference/unity/localization/localizedreference/haslocaleoverride.md)
* [Binding.SetGlobalLogLevel(BindingLogLevel)](/engine/6000.7/script-reference/unityengine/uielements/binding/setgloballoglevel.md)
* [Binding.GetGlobalLogLevel()](/engine/6000.7/script-reference/unityengine/uielements/binding/getgloballoglevel.md)
* [Binding.SetPanelLogLevel(IPanel, BindingLogLevel)](/engine/6000.7/script-reference/unityengine/uielements/binding/setpanelloglevel.md)
* [Binding.GetPanelLogLevel(IPanel)](/engine/6000.7/script-reference/unityengine/uielements/binding/getpanelloglevel.md)
* [Binding.ResetPanelLogLevel(IPanel)](/engine/6000.7/script-reference/unityengine/uielements/binding/resetpanelloglevel.md)
* [Binding.MarkDirty()](/engine/6000.7/script-reference/unityengine/uielements/binding/markdirty.md)
* [Binding.isDirty](/engine/6000.7/script-reference/unityengine/uielements/binding/isdirty.md)
* [Binding.updateTrigger](/engine/6000.7/script-reference/unityengine/uielements/binding/updatetrigger.md)
