# LocalizedGameObject

> A serializable reference to a localized GameObject asset.

## Definition

* **Type:** Class
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule
* **Inherits from:** [LocalizedAsset\<GameObject>](/engine/6000.7/script-reference/unity/localization/localizedasset1.md)

```csharp
public class LocalizedGameObject : LocalizedAsset<GameObject>
```

## Remarks

A [LocalizedGameObject](/engine/6000.7/script-reference/unity/localization/localizedgameobject.md) is a [LocalizedAsset\<TObject>](/engine/6000.7/script-reference/unity/localization/localizedasset1.md) specialized for [GameObject](/engine/6000.7/script-reference/unityengine/gameobject.md), so it can be serialized and shown in the Inspector.

Additional Resources: [LocalizedAsset\<TObject>](/engine/6000.7/script-reference/unity/localization/localizedasset1.md), [ResourceDatabase](/engine/6000.7/script-reference/unity/localization/resourcedatabase.md)

Load a localized prefab.

## Examples

```csharp
using Unity.Localization;
using UnityEngine;

namespace Unity.Localization.Samples
{
    public class LocalizedGameObjectExample
    {
        public async Awaitable Load()
        {
            var localizedGameObject = new LocalizedGameObject();
            localizedGameObject.SetReference("My Assets", "PREFAB");
            GameObject prefab = await localizedGameObject.GetLocalizedAssetAsync();
            if (prefab != null)
                Debug.Log(prefab.name);
        }
    }
}
```

## Inheritance

**Inherited Members:**

* [LocalizedAsset\<GameObject>.GetLocalizedAssetAsync()](/engine/6000.7/script-reference/unity/localization/localizedasset1/getlocalizedassetasync.md)
* [LocalizedAsset\<GameObject>.GetLocalizedAsset()](/engine/6000.7/script-reference/unity/localization/localizedasset1/getlocalizedasset.md)
* [LocalizedAsset\<GameObject>.RefreshAsset()](/engine/6000.7/script-reference/unity/localization/localizedasset1/refreshasset.md)
* [LocalizedAsset\<GameObject>.AssetChanged()](/engine/6000.7/script-reference/unity/localization/localizedasset1/assetchanged.md)
* [LocalizedEntry\<IAssetEntry>.SetReference(TableReference, TableEntryReference)](/engine/6000.7/script-reference/unity/localization/localizedentry1/setreference.md)
* [LocalizedEntry\<IAssetEntry>.GetEntryAsync(CancellationToken)](/engine/6000.7/script-reference/unity/localization/localizedentry1/getentryasync.md)
* [LocalizedEntry\<IAssetEntry>.GetEntry()](/engine/6000.7/script-reference/unity/localization/localizedentry1/getentry.md)
* [LocalizedEntry\<IAssetEntry>.TableEntryReference()](/engine/6000.7/script-reference/unity/localization/localizedentry1/tableentryreference.md)
* [LocalizedEntry\<IAssetEntry>.IsEmpty()](/engine/6000.7/script-reference/unity/localization/localizedentry1/isempty.md)
* [LocalizedReference.ResolveOverrideLocale()](/engine/6000.7/script-reference/unity/localization/localizedreference/resolveoverridelocale.md)
* [LocalizedReference.ForceUpdate()](/engine/6000.7/script-reference/unity/localization/localizedreference/forceupdate.md)
* [LocalizedReference.TableReference()](/engine/6000.7/script-reference/unity/localization/localizedreference/tablereference.md)
* [LocalizedReference.LocaleOverride()](/engine/6000.7/script-reference/unity/localization/localizedreference/localeoverride.md)
* [LocalizedReference.EnableFallback()](/engine/6000.7/script-reference/unity/localization/localizedreference/enablefallback.md)
* [LocalizedReference.HasLocaleOverride()](/engine/6000.7/script-reference/unity/localization/localizedreference/haslocaleoverride.md)
* [Binding.SetGlobalLogLevel(BindingLogLevel)](/engine/6000.7/script-reference/unityengine/uielements/binding/setgloballoglevel.md)
* [Binding.GetGlobalLogLevel()](/engine/6000.7/script-reference/unityengine/uielements/binding/getgloballoglevel.md)
* [Binding.SetPanelLogLevel(IPanel, BindingLogLevel)](/engine/6000.7/script-reference/unityengine/uielements/binding/setpanelloglevel.md)
* [Binding.GetPanelLogLevel(IPanel)](/engine/6000.7/script-reference/unityengine/uielements/binding/getpanelloglevel.md)
* [Binding.ResetPanelLogLevel(IPanel)](/engine/6000.7/script-reference/unityengine/uielements/binding/resetpanelloglevel.md)
* [Binding.MarkDirty()](/engine/6000.7/script-reference/unityengine/uielements/binding/markdirty.md)
* [Binding.isDirty](/engine/6000.7/script-reference/unityengine/uielements/binding/isdirty.md)
* [Binding.updateTrigger](/engine/6000.7/script-reference/unityengine/uielements/binding/updatetrigger.md)
