# ProjectLocale

> The default project locale used when no other locale is selected.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public Locale ProjectLocale { get; set; }
```

### Remarks

This locale is the fallback that [LocalizationSettings.InitializeAsync](/engine/6000.7/script-reference/unity/localization/localizationsettings/initializeasync.md) selects when none of the [LocalizationSettings.StartupSelectors](/engine/6000.7/script-reference/unity/localization/localizationsettings/startupselectors.md) returns a locale, and the value [LocalizationSettings.SelectedLocale](/engine/6000.7/script-reference/unity/localization/localizationsettings/selectedlocale.md) falls back to. Setting it stores the locale's code; getting it resolves that code through [LocalizationSettings.GetLocale](/engine/6000.7/script-reference/unity/localization/localizationsettings/getlocale.md), so the locale must be one of the [LocalizationSettings.AvailableLocales](/engine/6000.7/script-reference/unity/localization/localizationsettings/availablelocales.md).
