# IsInitialized

> Whether initialization has completed.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public bool IsInitialized { get; }
```

### Remarks

Becomes true once [LocalizationSettings.InitializeAsync](/engine/6000.7/script-reference/unity/localization/localizationsettings/initializeasync.md) has loaded the locales and selected the startup locale. Check it before subscribing to [LocalizationSettings.InitializationCompleted](/engine/6000.7/script-reference/unity/localization/localizationsettings/initializationcompleted.md).
