# Instance

> The active settings instance, or null when none is registered.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public static LocalizationSettings Instance { get; set; }
```

### Remarks

The localization system uses this single active instance for all lookups. It is set automatically when a settings object is enabled, and static members such as [LocalizationSettings.SelectedLocale](/engine/6000.7/script-reference/unity/localization/localizationsettings/selectedlocale.md) read from it. Use [LocalizationSettings.HasSettings](/engine/6000.7/script-reference/unity/localization/localizationsettings/hassettings.md) to check whether an instance is registered without dereferencing it.
