# ConfigName

> The key under which the active settings are stored as an editor build config object.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public const string ConfigName = "com.unity.localization.runtime.settings"
```
