# LocaleName

> The display name, for example "English". When not set, falls back to the culture's native name, then the code.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public string LocaleName { get; set; }
```
