# TryLoadAsset(out Object)

> Tries to resolve the entry's asset without loading asynchronously.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

## TryLoadAsset(Object)

```csharp
bool TryLoadAsset(out Object asset)
```

### Parameters

**** (\[Object]\(/engine/6000.7/script-reference/unityengine/object)): The resolved asset, or `null` on a miss.

### Returns

| Type                                                          | Description                                                      |
| ------------------------------------------------------------- | ---------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | `true` when the asset resolved synchronously; otherwise `false`. |

### Remarks

Return `true` and set `asset` when the asset resolves immediately; return `false` on a miss and leave `asset` as `null`.
