# KeyId

> The stable key id this entry provides a value for.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
long KeyId { get; }
```

### Remarks

The id is assigned by the collection's [SharedTableData](/engine/6000.7/script-reference/unity/localization/sharedtabledata.md) and never changes for the life of the key, so a renamed key keeps its entries. An id of `0` means the entry is not bound to a key.
