# ReleaseAsset(Object)

> Releases an asset previously returned by a load.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
void ReleaseAsset(Object asset)
```

### Parameters

**** (\[Object]\(/engine/6000.7/script-reference/unityengine/object)): The asset to release.

### Remarks

Hand every loaded asset back to the same entry so the owning kind can free it. [AssetEntry](/engine/6000.7/script-reference/unity/localization/assetentry.md) holds a direct reference and does nothing, while [ResourceAssetEntry](/engine/6000.7/script-reference/unity/localization/resourceassetentry.md) unloads through [Resources](/engine/6000.7/script-reference/unityengine/resources.md).

Additional Resources: [IAssetEntry.HasAsset()](/engine/6000.7/script-reference/unity/localization/iassetentry/hasasset.md)

Release an asset once you are finished with it.

### Examples

```csharp
using Unity.Localization;

namespace Unity.Localization.Samples
{
    public class IAssetEntryReleaseAssetExample
    {
        public void Run()
        {
            var entry = new ResourceAssetEntry { Default = "UI/banner" };

            if (entry.TryLoadAsset(out var asset))
                entry.ReleaseAsset(asset);  // unload once you are finished with it
        }
    }
}
```
