# TableCollectionName

> Gets the collection name.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization.Editor](/engine/6000.7/script-reference/unity/localization/editor.md)
* **Assembly:** UnityEditor

```csharp
public string TableCollectionName { get; }
```

### Remarks

Resolved through the shared data name, falling back to the asset name when the shared data has no name.
