# AddTable(ResourceTable)

> Adds a per-locale table to the collection.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization.Editor](/engine/6000.7/script-reference/unity/localization/editor.md)
* **Assembly:** UnityEditor

```csharp
public void AddTable(ResourceTable table)
```

### Parameters

**** (\[ResourceTable]\(/engine/6000.7/script-reference/unity/localization/resourcetable)): The table to add. Ignored when null, already present, built against different shared data, owned by another collection, or another table for its locale is already in the collection.
