# CreateCell(IResourceEntry, ResourceEntryContext)

> Builds the visual element that edits the entry's value.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization.Editor](/engine/6000.7/script-reference/unity/localization/editor.md)
* **Assembly:** UnityEditor

```csharp
public abstract VisualElement CreateCell(IResourceEntry entry, ResourceEntryContext context)
```

### Parameters

**** (\[IResourceEntry]\(/engine/6000.7/script-reference/unity/localization/iresourceentry)): The entry to edit.**** (\[ResourceEntryContext]\(/engine/6000.7/script-reference/unity/localization/editor/resourceentrycontext)): The table, serialized property, and callbacks for this cell.

### Returns

| Type                                                                                     | Description                              |
| ---------------------------------------------------------------------------------------- | ---------------------------------------- |
| [VisualElement](/engine/6000.7/script-reference/unityengine/uielements/visualelement.md) | The visual element that edits the value. |
