# Write(ResourceTableData, Stream)

> Writes a table snapshot to a stream.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization.Editor](/engine/6000.7/script-reference/unity/localization/editor.md)
* **Assembly:** UnityEditor

```csharp
void Write(ResourceTableData data, Stream stream)
```

### Parameters

**** (\[ResourceTableData]\(/engine/6000.7/script-reference/unity/localization/providers/filetables/resourcetabledata)): The snapshot to write.**** (\[Stream]\(https\://learn.microsoft.com/dotnet/api/system.io.stream)): The destination stream to write to.

### Remarks

The stream is left open for the caller to dispose.
