# RegisterTable(IAssetProvider, ResourceTableCollection, ResourceTable)

> Registers a single per-locale table with the provider.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization.Editor](/engine/6000.7/script-reference/unity/localization/editor.md)
* **Assembly:** UnityEditor

```csharp
protected virtual void RegisterTable(IAssetProvider provider, ResourceTableCollection collection, ResourceTable table)
```

### Parameters

**** (\[IAssetProvider]\(/engine/6000.7/script-reference/unity/localization/providers/iassetprovider)): The provider instance.**** (\[ResourceTableCollection]\(/engine/6000.7/script-reference/unity/localization/editor/resourcetablecollection)): The owning collection.**** (\[ResourceTable]\(/engine/6000.7/script-reference/unity/localization/resourcetable)): The per-locale table to register.

### Remarks

Override per provider type. The base implementation does nothing.
