# AssetEntryEditorAttribute(Type)

> Associates the editor with an asset entry type.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Localization.Editor](/engine/6000.7/script-reference/unity/localization/editor.md)
* **Assembly:** UnityEditor

```csharp
public AssetEntryEditorAttribute(Type entryType)
```

### Parameters

**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)): The concrete asset entry type the editor renders.
