# MachineId

> The machine id folded into each id.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public int MachineId { get; set; }
```

### Remarks

Clamped to the range 1 to 1023 on assignment. When not set, it is derived from the device identifier so ids from different machines rarely collide.
