# AssetReference

> The localized asset reference to resolve.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization.Components](/engine/6000.7/script-reference/unity/localization/components.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
public LocalizedAsset<TObject> AssetReference { get; set; }
```

### Remarks

Assigning a new reference re-subscribes the component so the event tracks the new reference.
