# TryLoadSync(TStore, out Object)

> Resolves the asset from the given stored reference synchronously, when the kind supports it.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Localization](/engine/6000.7/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

## TryLoadSync(T, Object)

```csharp
protected abstract bool TryLoadSync(TStore store, out Object asset)
```

### Parameters

**** (T): The resolved store.**** (\[Object]\(/engine/6000.7/script-reference/unityengine/object)): The resolved asset, or `null` on a miss.

### Returns

| Type                                                          | Description                                                      |
| ------------------------------------------------------------- | ---------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | `true` when the asset resolved synchronously; otherwise `false`. |
