# Failed

> A failure occured in the scene loading process. See log for details. Be sure to still call ContentSceneFile.UnloadAtEndOfFrame to release internal resources.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Loading](/engine/6000.7/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

```csharp
Failed = 5
```
