# ContentSceneParameters

> This struct collects all the ContentLoadInterface.LoadSceneAsync parameters in to a single place.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.Loading](/engine/6000.7/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

```csharp
public struct ContentSceneParameters
```

## Properties

| Property                                                                                                     | Description                                                                                                                                                                                                                                                                                    |
| ------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [autoIntegrate](/engine/6000.7/script-reference/unity/loading/contentsceneparameters/autointegrate.md)       | True if the scene should be automatically integrated after the load completes. If this is set to false, the user must call [ContentSceneFile.IntegrateAtEndOfFrame](/engine/6000.7/script-reference/unity/loading/contentscenefile/integrateatendofframe.md) when they are ready to integrate. |
| [loadSceneMode](/engine/6000.7/script-reference/unity/loading/contentsceneparameters/loadscenemode.md)       | The loading mode used to determine how Unity loads the scene.                                                                                                                                                                                                                                  |
| [localPhysicsMode](/engine/6000.7/script-reference/unity/loading/contentsceneparameters/localphysicsmode.md) | The local physics mode used to determine how physics simulations are managed for the scene.                                                                                                                                                                                                    |
