# BuildName

> The build name of the content directory (e.g. from the Manifest build name).

## Definition

* **Type:** Property
* **Namespace:** [Unity.Loading](/engine/6000.7/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

```csharp
public string BuildName { get; }
```

### Remarks

This is the name set through [\_name](/engine/6000.7/script-reference/unityeditor/buildcontentdirectoryparameters/name.md) when the content directory was built.
