# Run<T>(T, int, int)

> Executes the parallel batch job but on the main thread. See IJobParallelForBatchExtensions.Schedule for more information on how appending is performed.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Jobs](/engine/6000.7/script-reference/unity/jobs.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public static void Run<T>(this T jobData, int arrayLength, int indicesPerJobCount) where T : struct, IJobParallelForBatch
```

### Parameters

**** (T): The job and data to schedule.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Total number of elements to consider when batching.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Number of elements to consider in a single parallel batch. This argument is ignored when using .Run()

### Remarks

Unlike Schedule, since the job is running on the main thread no parallelization occurs and thus no `indicesPerJobCount` batch size is required to be specified.
