# Dispose()

> Disposes the ReadHandle. Use this to free up internal resources for reuse.

## Definition

* **Type:** Method
* **Namespace:** [Unity.IO.LowLevel.Unsafe](/engine/6000.7/script-reference/unity/io/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Dispose()
```
