# Select(DiscreteTime, DiscreteTime, bool)

> Returns b if c is true, a otherwise.

## Definition

* **Type:** Method
* **Namespace:** [Unity.IntegerTime](/engine/6000.7/script-reference/unity/integertime.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static DiscreteTime Select(this DiscreteTime a, DiscreteTime b, bool c)
```

### Parameters

**** (\[DiscreteTime]\(/engine/6000.7/script-reference/unity/integertime/discretetime)): The return value for the true path.**** (\[DiscreteTime]\(/engine/6000.7/script-reference/unity/integertime/discretetime)): The return value for the false path.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The return value selector.

### Returns

| Type                                                                              | Description                          |
| --------------------------------------------------------------------------------- | ------------------------------------ |
| [DiscreteTime](/engine/6000.7/script-reference/unity/integertime/discretetime.md) | Returns b if c is true, a otherwise. |
